Game Info
GAME NAME: Halo Reach
DEVELOPER(S): Bungie
PUBLISHER(S): Microsoft Game Studios
PLATFORM(S): Xbox 360
GENRE(S): First Person Shooter
RELEASE DATE(S): September 14, 2010
Opening Statement
Halo Reach is the pinnacle of a decade of Halo Games for Bungie, using their experience from past games they are telling a new story that leads into the events of Halo 1 and builds on the Halo mythology.
Halo has become a household name by now, it has been mentioned in movies, has its own books, actions figures, and it seems with each release gains a bigger audience. But thats not what is making Reach a big deal, what is making it a big deal is Bungie using 10 years of experience to make their final Halo game before passing the torch to 343 industries.
Gameplay
Campaign
Lets start with the team you will fight alongside, well as sad as it is to say they are almost all useless. An example of this I experienced of this was as I watched Kat approached by two covenant she armor locks before taking damage, then as she exits armor lock she EMPs the warthog next to her which she then proceeds to enter…on the passenger side with no one else near the hog except the covenant. Sadly it feels your team is there for little more then decoration or to give the illusion you actually have a team. Though I will say they due to their invincibility they are a good distraction at times.The biggest disappointment about Noble team though is they are actually quite interesting, but it feels like you hardly get a chance to know any of them before the game ends. This brings us to the story, if your a fan of the games only or just new to the series you will probably enjoy the story a great deal. But if you read the books the storyline from the Fall of Reach has been changed a great deal, some of it is just minor details some makes no sense at all. This doesn’t ruin the action or game play and if you don’t mind the changes it makes for some very cool moments in the game.
This brings us to the character you play as, that is Noble 6. The changes you make to your armor for multiplayer will reflect in campaign which is a great addition and helps to make you feels as if your filling six’s shoes. However this doesn’t make up for his complete lack of personality, I enjoy being able to fill a characters shoes but I would much rather have a character with even an ounce of personality to them as Noble 6 is a bit of a boring character.
Like past Halo games Reach will feature a four player co-op multiplayer mode which can be played over Xbox live. Each player will see themselves in cut scenes during this co-op mode and enemies will become stronger to help combat your larger group. In addition to the standard co-op there will also be a matchmaking system in case you can’t quite find the team you need, majority vote will pick the mission you guys play though. As it stands now though Bungie is holding off implementing it.
Skulls make a return as well, though this time you will not need to search for them. Instead you will be able to access and activate them as soon as you enter into the campaign menu. The four difficulty system will also be making a return as will the ability to start part way through a mission at specific points after you have completed it for the first time.
The level design for Reach early on is similar to Silent Cartographer from Halo, your able to move pretty freely around the area and do several points in whichever order you like. Disappointingly they become linear as you progress through the campaign, this obviously allows for better scripted events. But takes away many of the different ways a certain battle could be approached.
Multiplayer
Dual wielding has been removed, along with many weapons, others have been replaced by similar weapons. As is the case with equipment, which has been replaced by armor abilities. Some of these act similar to the equipment in Halo 3 and some is a great deal different. Generally speaking you will choose an armor ability and weapon loadout at the start of a match, what these are depends on the game type though. They can also be set so you can pick them off the ground through the forge editor, just as you would see the abilities in the campaign.
The most notable change to vehicles has to be the independent health, while this allows for for vehicles to be less dominant without the need for super weapons, its a great annoyance since only the warthog has a noticeable visual warning that it is damaged.
Rank at first glance has appeared to change a great deal more then it has and can almost be a bit confusing at first. While playing ranked games you would be given a number one through fifty depending on your “trueskill” or given a rank such as private or colonel depending on your experience. The one through fifty rank is no longer visible to players but it still operates in the background to help figure out who to match you against.
The Arena is a division such as Onyx or Gold, which your placed in after you play enough matches in the Arena game type. Experience hasn’t changed to much, instead now however you earn credits which not only get you new ranks but can be used to buy new armor pieces, effects, or firefight voices. Credits can be earned a variety of ways from playing campaign to doing forge, but unless your playing matchmaking the amount you earn will be limited, though this was disappointing this was to stop “credit farming”. You can also complete commendations which give you credits for ranking them up, or you can do challenges which will change daily and weekly and will give you varying amounts of credits for a number of different tasks. These can be found in the start menu. Forge returns stronger then ever allowing you to play on a bigger map then anything that has appeared in Halo multiplayer before. The tools in it make maps that would have been difficult and time consuming in Halo 3 quick and easy. It is also far more accurate then its predecessor. If there is any complaint I could possibly have about it is that setting up game types for it can be a bit confusing at times, but thats pretty much the only draw back to it. Following up Forge would be theater mode, certain things like rewinding in campaign have been fixed, you can save a game right in the matchmaking lobby as well. However party viewing has been removed so you must now view solo.
Next up on the block is firefight, first making its appearance in ODST, it was an interesting game mode but tended to get repetitive and a bit boring pretty quick. Bungie did a great job redeeming this problem, you can edit loadouts, set player traits, skulls, even set what enemies come in what waves. Your Spartan will also appear as your firefight character just as in matchmaking and campaign. The biggest addition is firefight matchmaking which comes in two flavors. You can choose to search for
other players or play alone in score attack, both of these are greatly shortened versions of firefight and only last for one round rather then going until all players die. Firefight also has a number of different game types such as generator defense, rocket fight, gruntpacolypse, etc. This all ties into the new file browser for Reach, you no longer need to log onto Bungie.net to search for a cool map remake, or that cool game type you just finished. Now all you have to do is go into your start
menu and go to the file browser, you can look at the most downloaded stuff or search for tags of what you want.
Presentation
Graphics
Audio
Controls
Controls
Extras
Extras
Closing Argument
While Reach may not be the perfect game and it certainly does have its flaws and glitches. It shoes the experience and lessons Bungie has taken away from the past ten years. While not every Halo fan is bound to enjoy Reach as it is with any other title, I would still suggest a buy as there is a bit of something for everyone regardless of whether you like to go it alone in forge or take a team of hardcore pros into arena. Bungie has improved upon to features in pretty much every way imaginable and will keep adding to the experience.



















